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Chapter 10 of 16 · Explore the Romanian path

Optional reference · Chapter 10 of 16

Word lookup: numbers, colours, people, animals, weather

Open this when a book puts a number, a colour, a family word or an animal in front of you and you want it named. Nothing here is homework; the two stories need none of it.

≈ 7 min of reading · Practise at your own pace

What’s in this chapter
  • Open this when a word blocks you. The core path already taught what the two readings use.
  • Nouns are listed in their bare shape, so you can weld the ending for “the” on yourself.
  • Numbers, eight colours, ten people, twelve animals, the days of the week, and fourteen nouns for the world a fable happens in.
  • Only the first two numbers change with the family: unu/una and doi/două.

You do not need this section to finish the lesson. Open it when a book puts a number, a colour, a family word or an animal in front of you and you want it named. The two stories at the end use only words the core path already gave you, so nothing here is homework — and reading the lists straight through is the least useful thing you could do with them.

One to ten

Say each one from the third column. These ten are also the pieces every larger number is built from.

EnglishRomanianSounds like
oneunuOO-noo
twodoi · douădoy · DOH-wuh
threetreitray
fourpatruPAH-troo
fivecincicheench(y)
sixșaseSHAH-seh
sevenșapteSHAHP-teh
eightoptopt
ninenouăNOH-wuh
tenzeceZEH-cheh

The first two change with the family — doi lupi but două case, and “one” is unu or una. After a number the thing goes plural and drops the ending for “the”: trei copacitray koh-PAHCH(y)“three trees”.

Eleven to twenty, and the tens

These look long. Each is a small number with one of two pieces stuck on the end, so look for the small number inside it.

EnglishRomanianSounds like
elevenunsprezeceOON-spreh-zeh-cheh
twelvedoisprezece · douăsprezeceDOY-spreh-zeh-cheh · DOH-wuh-spreh-zeh-cheh
thirteentreisprezeceTRAY-spreh-zeh-cheh
fourteenpaisprezecePIE-spreh-zeh-cheh
fifteencincisprezeceCHEENCH-spreh-zeh-cheh
sixteenșaisprezeceSHY-spreh-zeh-cheh
seventeenșaptesprezeceSHAHP-teh-spreh-zeh-cheh
eighteenoptsprezeceOPT-spreh-zeh-cheh
nineteennouăsprezeceNOH-wuh-spreh-zeh-cheh
twentydouăzecidoh-wuh-ZECH(y)
thirtytreizecitray-ZECH(y)
fortypatruzecipah-troo-ZECH(y)
fiftycincizecicheench-ZECH(y)
sixtyșaizecishy-ZECH(y)
a hundredo sutăoh SOO-tuh

Two building blocks: -sprezece is “-teen” and -zeci is “-ty”, both stuck on the small number. In between, “and”: douăzeci și unudoh-wuh-ZECH(y) shee OO-noo“twenty-one”. From twenty up the thing takes de first: douăzeci de lupi“twenty wolves”.

Eight colours

Colours are describing words, so each has two shapes and sits after the thing. Read across a row to see both.

EnglishWith a masculine thingWith a feminine thing
redroșuROH-shooroșieROH-shee-eh
blacknegruNEH-grooneagrăNYAH-gruh
whitealbahlbalbăAHL-buh
yellowgalbenGAHL-bengalbenăGAHL-beh-nuh
bluealbastruahl-BAHS-trooalbastrăahl-BAHS-truh
greenverdeVEHR-dehverde
greygrigreegri
brownmaromah-ROHmaro

Colours sit after the thing, like any describing word: un lup negru“a black wolf”. The last three have one shape for both families — verde ends in -e, and gri and maro are borrowed words that hold still. And negru is a cousin of the o-to-oa habit: its e opens to ea in neagră.

Ten people

The words a story names its people with. Each is listed bare, so you can weld the ending for “the” on yourself.

EnglishRomanianSounds like
mothermamăMAH-muh
fathertatăTAH-tuh
brotherfrateFRAH-teh
sistersorăSOH-ruh
manbărbatbuhr-BAHT
womanfemeiefeh-MEH-yeh
boybăiatbuh-YAHT
girlfatăFAH-tuh
childcopilkoh-PEEL
friendprietenPRYEH-ten

Tată is the odd one: it ends in -ă but is masculine, and its “the” is tatălTAH-tuhl“the father” — a reminder that the ending on the page, not the meaning, is what to read. Frate takes the masculine -e ending: frateleFRAH-teh-leh“the brother”.

Twelve animals

The cast of nearly every fable. Some are already familiar: the wolf, the fox, the mouse and the rabbit.

EnglishRomanianSounds like
dogcâineKIHY-neh
catpisicăpee-SEE-kuh
birdpasărePAH-suh-reh
fishpeștePESH-teh
horsecalkahl
mouseșoareceSHWAH-reh-cheh
foxvulpeVOOL-peh
bearursoors
rabbitiepureYEH-poo-reh
pigporcpork
owlbufnițăBOOF-nee-tsuh
wolfluploop

Câine is the hardest word on the list to say: the âi is the tight “ih” with a y sliding off it, all in one beat. These twelve are the cast of nearly every fable you are about to read.

Sky, weather, ground and shelter

The world a fable happens in: what is overhead, what falls out of it, and where a character lives.

EnglishRomanianSounds like
sunsoareSWAH-reh
moonlunăLOO-nuh
dayzizee
nightnoapteNWAHP-teh
skycerchehr
rainploaiePLWAH-yeh
windvântvihnt
snowzăpadăzuh-PAH-duh
treecopackoh-PAHK
woodpădurepuh-DOO-reh
housecasăKAH-suh
doorușăOO-shuh
waterapăAH-puh
roaddrumdroom

Pădure is the wood a fable happens in — walkable, with a path through it. CodruKOH-droo is the old, dark forest of ballads, and is not the word you want in a children’s story.

Asking for things, and the days of the week

Three phrases for a shop or a café, then the seven days. Say each one from the third column.

EnglishRomanianSounds like
How much is it?Cât costă?kiht KOS-tuh
I would like …Aș vrea …ahsh vryah
pleasevă rogvuh rohg
Mondayluniloon(y)
Tuesdaymarțimarts(y)
WednesdaymiercuriMYEHR-koor(y)
Thursdayjoizhoy
FridayvineriVEE-nehr(y)
SaturdaysâmbătăSIHM-buh-tuh
Sundayduminicădoo-MEE-nee-kuh

Aș vrea o cafea, vă rog.ahsh vryah oh kah-FYAH, vuh rohg“I would like a coffee, please.” Days are written small, and “on Monday” is just luni — no little word in front.

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